Looking for something new to play this weekend on Xbox One? Microsoft has announced a free play weekend for WWE 2K17. Now through 11:59 PM PT on Monday, April 3, Xbox Live Gold members can play the professional wrestling game as much as they want at no cost (beyond the price of an Xbox Live Gold subscription).
Additionally, all Gamerscore and Achievements will carry forward to the full game if you decide to buy it. And on that front, the game is on sale for half off ($30) right now, so it’s a good time to pick it up if you’re interested.
The free download for WWE 2K17 should show up in the Gold Member area of the Xbox One dashboard. Alternatively, you can download it directly from the Xbox Store.
It’s free as part of Microsoft’s Free Play Days promotion. Other games that have been featured in the program in the past include NBA 2K17 and Rocket League, among others.
The Breaking Bad spinoff Better Call Saul returns for its third season next month, and now we know a little bit more about it, at least in terms of tone. Co-creator Vince Gilligan said at the show’s Los Angeles premiere today that Season 3 brings the show more closely in line with Breaking Bad.
“Things get quite a bit darker in season three, more Breaking Bad-like,” Gilligan said, as reported by Variety. “We didn’t set out for that to happen–it came to us organically.”
— Better Call Saul (@BetterCallSaul) March 26, 2017
Season 3 will also show more of by-the-book lawyer Jimmy McGill’s transition to slimy attorney Saul Goodman. “There’s a big movement into the character of Saul Goodman,” McGill/Goodman actor Bob Odenkirk said. “This is the first time he presents himself as Saul Goodman, which is actually kind of fun.”
“There’s more of an internal movement of this really sweet character, Jimmy McGill, who kind of shuts himself down and does some very callous things that are very Saul Goodman-like. It’s just sad. It made me feel bad.”
Another interesting element of Season 3 is that the character Gus Fring (Giancarlo Esposito) is joining the show–and he’ll play a big part, apparently. “We’re going to see a lot of Gus Fring as he builds his drug empire,” Odenkirk said. “Dominoes start to topple at the end of Season 3. Season 4, if there is one, should be a rollercoaster ride.”
In other news, it’s rumored that the Breaking Bad character Jesse Pinkman (Aaron Paul) could join Better Call Saul.
Better Call Saul returns on April 10.
As announced previously, this update adds a new map in the form of Colony from the first Titanfall. Also included is a new weapon, the R-101, and the Curb Check execution.
All of that content is free, but this update also adds new paid items. You can now buy two new Prime Titans, while 20 each of new camos, banners, and patches are now available to purchase.
Outside of the new content, the Colony Reborn update introduces a number of balance changes and fixes bugs. One of the issues that the patch fixes a problem where Titans could “[warp] to the floor when disembarking in mid-air.”
The full patch notes follow below, as written by Respawn. You can watch the video above to see some of Colony Reborn’s content in action.
To mark the launch of Colony Reborn, Respawn is running a free weekend for Titanfall 2 from March 30 through April 3. This will include access to the full suite of multiplayer modes, as well as the Gauntlet training mission and the first single-player campaign level. Those two missions will remain free to play forever, too. Plus, you’ll be able to grab double XP the whole weekend.
Titanfall 2 Colony Reborn Update:
NEW CONTENT [FREE]
- Curb Check
NEW CONTENT [PURCHASABLE]
- 20 camos
- 20 Banners
- 20 patches
TITAN NOSE ART
- 5 new designs
- 1 new Warpaint per Titan
- Roll the Dice – increased earn meter needed to use
- Smart Pistol – Fixed bug with locking onto the base of Amped Wall and Hard Cover
- Damage per hit increased
- Damage pulses at a faster rate
- Substantially reduced the AoE size to Titans
- Reduced the missile speed
- Charge Hack mod is now a Quick Shot mod instead of Instant Shot.
- Fixed Speedloader mod not working properly
- Holo Pilot now has the name and a health bar of the owner pilot
- Holo Pilot pulses randomly on the minimap
- Holo Pilot will give a subtle audio cue now to the owner when it’s destroyed
- Amped Wall can now be destroyed
- Reduced the amount of core meter generated by dealing damage to Titans
- Removed the icon on top of a battery that would appear after a Pilot stole a battery via Rodeo
- Increased the base duration of Thermal Shield
- Reduced the increased duration of Inferno Shield kit so it’s total duration stays the same
- Fuel for the Fire Kit now reduces the cooldown of Fire Wall instead of increasing its duration
- Fixed a bug where Fire Wall and Flame Core were still being extinguished by Electric Smoke
- Enemy npcs appear on the minimap in Attrition – for Titanfall 1 veterans, all pilots have Minion Detector.
- Balanced the locations of batteries that were heavily favoring one team and adjusted other battery positions relative to those being balanced.
- Restricted Live Fire and LTS max draw rounds to 3
- Adjusted Live Fire scoring priority so Kills now count higher than Flag Captures
- You will now instantly steal the flag when executing an enemy flag carrier in Live Fire
- Live Fire mode will now wait until all players have connected before starting the first round
NEW FEATURES / CHANGES
- Featured Mode Colony 24/7 Mix of Modes
- Added Random Pilot Execution option. This will choose a random execution out of the ones you have unlocked.
- Advocate Gifts will now default to rewarding random cosmetic items instead of credits. This should help players who primarily play one type of loadout get more cosmetic rewards
- Added new introduction ceremony
- Added 9 new victory animations
- Player now automatically wins Coliseum match if opponent disconnects
- Fixed bug in Angel City where embarking into your Titan in certain spots would lead to player death
- Various fixes to improve overall movement
- Various improvements to Pilot melee
- Amped Wall fixes
- Silence Pistols are now properly amped
- Arc Grenades can now be thrown through the passable side of the Amped Wall.
- Fixed issue with Inner Pieces so executed Pilot is facing the same way as the execution
- Fixed some issues with weapon drops during executions
- Fixed the sidearm dropping from the stim execution
- Fixed 180 degree bug with executions.
- Fixed bug where you couldn’t move after Northstar’s execution
- Fixed Titans warping to the floor when disembarking in mid-air
- Fixed bug in Coliseum where holding down ordnance button between rounds would cause player to spawn on same side as their enemy
- Fixed a bug that could cause rodeoing pilots to not be hit by Electric Smoke.
- Various Faction Leader announcement fixes when executing rodeo
- Various improvements to Titan nose art issues
- Adjusted disembark to better handle disembarking onto a raised platform
- Added player level to callsign cards during killcam
- HUD options menu now displays proper value for 2d/3d damage indicator settings
- Player gen of 2.09 no longer incorrectly displays as 2.9
- Fixed bug in Live Fire so flag icon now displays properly during killcam and spectator mode
- Fixed custom loadout names sometimes showing wrong text
- Fixed bug where you would still get an option to buy after purchasing Angel City’s Most Wanted Bundle
- Various stability improvements
Ahead of its release this week, a new extended clip from Ghost in the Shell has arrived. Posted by PlayStation, the video shows off nine minutes of footage from the highly anticipated movie.
The clip begins by showing Scarlett Johansson’s Major awaking in a medical bay before she sets out on a mission that involves an intense firefight. It’s a visually impressive sequence, for sure. Take a look:
In a post on the PlayStation Blog, Ghost in the Shell director Rupert Sanders talked about the challenge of translating the anime into a live-action movie.
“I first returned to the visual language of the original manga, which really caught my imagination. That imagery has enraptured fans all over the world and it was the cornerstone for us as we developed the movie,” he said. “We didn’t want to copy it frame for frame, but we also didn’t want to reinvent it from the ground up since it is so essential to how fans experience the story.
“My goal was to build a bigger film around the source material while honoring the heart and philosophical essence, as well as the iconic images that have made the story universally popular.”
Sanders also talked about Ghost in the Shell‘s central character, Major, who he described as being “powerful, sexual, and just a fundamentally exciting character.” She is both human and machine, which make for a very interesting and multi-faceted character, Sanders said.
“Although there are conversations about humanity, technology, and dualism, our film is primarily a journey of discovery,” he said. “Major is in pursuit of a bad guy, but she finds herself asking who this guy is and what his motivations are. As she follows each lead, she starts to understand that her path and his path are closer than she thought.”
Ghost in the Shell offers a take on humanity where people and technology have fused such that no one completely knows what’s going on.
“And that’s the heart of this film, as well as the original manga: Who are we? What makes us human? How do we define humanity? These are the questions Major is seeking to answer, along with the rest of us,” Sanders said.
Ghost In The Shell also stars Pilou Asbæk, Takeshi Kitano, Juliette Binoche, and Michael Pitt. If you’re more interested in seeing a trailer, you can watch the latest one here.
BioWare tweeted a statement today offering some optimistic promise for those underwhelmed by Mass Effect: Andromeda.
You can find the full statement below, but the highlight version is that BioWare is taking in all of the feedback on the game – positive and negative – and will be offering an update about its immediate plans for it on Tuesday, April 4.
— BioWare (@bioware) March 30, 2017
Overall we were happy with Mass Effect: Andromeda, but the game is certainly not without flaws. You can find out review of Mass Effect: Andromeda here.
I'm curious what BioWare has planned for April 4. The game's assorted bugs and glitches have certainly been heavily highlighted by the collective internet over the past few days. Maybe BioWare is readying a big patch? We'll find out more in a few days.
BioWare has released an official statement regarding Mass Effect: Andromeda following its release last week. Posted on Twitter, the statement from the development team acknowledges that the studio has received “quite a bit of feedback” regarding the long-awaited spacefaring RPG.
“We’ve received quite a bit of feedback, some of it positive and some of it critical,” the statement says. “That feedback is an important part of our ongoing support of the game, and we can’t wait to share more of our immediate plans with you on Tuesday, April 4.”
— BioWare (@bioware) March 30, 2017
BioWare’s statement goes on to say that developers are “working around the clock to gather information and plan out solutions to improve and build on Mass Effect: Andromeda.”
We’ll report back next week with the details on what BioWare’s “immediate plans” are when they are announced.
“In many ways, Andromeda feels like a vision half-fulfilled. It contains a dizzying amount of content, but the quality fluctuates wildly,” reviewer Scott Butterworth said in his critique.
What’s your take on Andromeda? Let us know in the comments below!